H5P: A Complete Guide to Interactive Learning Content

September 14, 2026 Β· 11 min readΒ· 57 views
Pavel Eliseev

Pavel Eliseev

Fullstack Developer Brusnika.LMS

H5P: A Complete Guide to Interactive Learning Content

Integrations mentioned in this article

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H5P is often described simply as a tool for creating interactive content. That is true, but it does not explain why H5P has become so widely used in learning platforms.

H5P allows you to turn ordinary learning materials into activities where the learner has to do something: answer a question, make a choice, explore a scenario, interact with a video, complete a task, or work through a sequence of activities.

The important question, however, is not whether something can be made interactive.

The important question is whether interactivity actually improves learning.


What is H5P?

H5P is an open technology for creating, sharing, and reusing interactive HTML5 content. It is open source and available under the MIT license.

H5P is not an LMS and not a course authoring platform in the traditional sense. It is a collection of interactive content types that can be integrated into learning platforms and other environments.

There are more than 50 H5P content types. They range from simple interactions such as multiple-choice questions and flashcards to more complex formats such as Interactive Video, Course Presentation, Interactive Book, and Branching Scenario.

H5P content can also be reused: content can be exported, imported, embedded, and moved between compatible environments.


What can H5P do?

At a practical level, H5P is useful for several very different learning tasks:

  • checking knowledge;
  • practicing a skill immediately after learning;
  • making video more interactive;
  • creating decision-based scenarios;
  • visualizing complex information;
  • supporting repetition and memorization;
  • creating short interactive learning activities;
  • combining several types of activities into one learning object.

But there is an important distinction.

Interactivity is not automatically learning.

A learner clicking on ten buttons is not necessarily learning more than a learner reading ten paragraphs.

A good starting question is:

What should the learner do here, rather than simply read or watch?

If there is no meaningful answer, H5P may not be necessary.


The H5P content map

The table below covers the main H5P content types and their typical use.

Content typeWhat it doesTypical learning taskCorporate learning useResult / scoring
Multiple ChoiceOne or more answer optionsCheck understandingKnowledge checks, certificationYes
Single Choice SetOne correct answer from a sequence of questionsQuick practiceMicrolearningYes
Question SetSeveral questions in one activityKnowledge assessmentModule or course testYes
True/FalseBinary questionsCheck basic understandingCompliance, policy trainingYes
Fill in the BlanksLearner enters missing wordsRecall and terminologyProduct, process, policy trainingYes
Drag and DropLearner moves items to matching areasClassification and matchingProcesses, concepts, categorizationYes
Drag the WordsLearner places words into textRecall and contextual understandingTerminology, proceduresYes
Mark the WordsLearner identifies words in textRecognitionDefinitions, risk indicatorsYes
Find the HotspotLearner identifies a location in an imageVisual recognitionEquipment, interfaces, safetyYes
Interactive VideoAdds questions, text, links and interactions to videoActive viewing and practiceDemonstrations, procedures, soft skillsYes, when scored interactions are used
Course PresentationCombines slides, text, media and interactionsStructured learningShort lessons, product trainingDepends on included activities
Interactive BookCombines several H5P activities into one resourceMulti-step learningComplete learning modulesDepends on included activities
Branching ScenarioCreates a decision tree with different pathsDecision-makingManagement, sales, customer serviceCan score paths/endings
SummaryLearner selects correct statementsConsolidationEnd-of-module reviewYes
FlashcardsRepeated cards for recallMemorizationTerminology, products, policiesUsually no standard score
Dialog CardsFlip-card interactionRecall and recognitionConcepts, definitionsUsually no standard score
Image HotspotsClickable areas on an imageExplorationEquipment, interfaces, processesUsually informational
Image SliderInteractive image sequenceVisual explorationBefore/after, product featuresNo standard score
AccordionExpandable sectionsProgressive information disclosurePolicies, FAQs, reference materialsNo standard score
TimelineInformation organized chronologicallyUnderstanding sequenceCompany history, project stagesNo standard score
Interactive 360Explore a 360Β° environmentSpatial explorationWorkplace orientation, facilitiesDepends on implementation
Memory GameMatching pairsRepetition and recallTerminology, product knowledgeCan track performance
DictationLearner listens and enters what they hearListening and recallLanguage, terminologyYes
EssayLearner produces an open answerReflection and written responseCase analysis, reflectionDepends on configuration/review
QuestionnaireCollects learner responsesReflection and feedbackSelf-assessment, surveysNot necessarily a score
Personality QuizProduces a profile based on answersSelf-assessmentLearning styles, reflectionProduces a result/profile rather than a standard grade

This is not the complete H5P catalog. H5P contains more than 50 content types, and the available set can vary depending on the platform and implementation.


H5P is not just about quizzes

One of the most common misconceptions is to think of H5P as a collection of interactive tests.

Tests are only one part of it.

The more interesting possibilities are often found in formats such as Interactive Video, Course Presentation, Interactive Book, and Branching Scenario.

For example, an Interactive Video can stop at a particular moment and ask the learner to make a decision. A Branching Scenario can allow the learner to choose what to do next and lead them down different paths.

This changes the role of content.

Instead of:

information β†’ question β†’ correct answer

you can build:

situation β†’ decision β†’ consequence β†’ reflection

That is much closer to how many workplace skills actually work.


H5P and learning results in an LMS

This is one of the most important technical questions when using H5P in corporate learning.

There are several different things that are often mixed together:

Score

Some H5P activities can calculate a score based on the learner's answers.

Completion

Some content types can report that the learner has completed the activity.

H5P's completion behavior depends on the content type. For example, some activities are considered complete when the learner reaches the end, while others require the learner to submit an answer or reach a particular screen.

Success / pass

A score and successful completion are not necessarily the same thing.

Whether an LMS records a separate pass/fail or success status depends on the content type and, importantly, on the LMS integration.

xAPI

H5P generates xAPI statements describing learner interactions. Depending on the content type and integration, these can include information about answers, completion, scores, and other learner actions.

This means H5P can communicate considerably more than simply β€œthe learner opened the activity.”

But there is an important caveat:

H5P itself does not guarantee that every LMS will store every result in exactly the same way.

The actual behavior depends on the H5P content type and the integration used by the learning platform.


H5P vs SCORM

H5P and SCORM are sometimes treated as competing technologies. They are not really the same thing.

SCORM is primarily a standard for packaging and communicating learning content with an LMS.

H5P is primarily a technology for creating interactive learning content.

A SCORM package can contain a complete e-learning course with its own navigation, interface, logic and tracking.

H5P usually works differently: the interactive activity becomes part of the learning environment.

This makes H5P particularly convenient for:

  • short interactive activities;
  • knowledge checks;
  • interactive video;
  • scenarios;
  • small learning objects;
  • content embedded directly into lessons or knowledge bases.

SCORM remains useful when you receive or produce complete packaged courses, especially when they need to be distributed across different LMS environments.

The two technologies can therefore coexist.


H5P is not Moodle

Another common misconception is to equate H5P with Moodle.

Moodle is an LMS.

H5P is an interactive content technology that can be used inside Moodle and many other environments.

H5P can also be used through different integration models, including plugins, embedding, and LTI-based integrations.

This distinction matters because adopting H5P does not mean adopting Moodle.


H5P vs H5P.com

There is also an important distinction between H5P as an open technology and H5P.com as a commercial service.

The H5P technology itself is open source and MIT licensed.

H5P.com provides a managed commercial environment around H5P, including hosting, administration, integrations, support, analytics, and other enterprise-oriented capabilities.

In other words:

H5P is the technology. H5P.com is one way of operating it as a service.

This distinction becomes particularly important for organizations deciding whether to use an existing LMS integration, operate H5P themselves, or use a hosted service.


Where H5P is especially useful in corporate learning

H5P is particularly useful when the learner needs to interact with the material rather than simply consume it.

Typical corporate applications include:

Interactive video

Procedures, demonstrations, product training, customer conversations.

Decision scenarios

Management, sales, customer service, negotiations.

Practice after theory

Immediate application of concepts.

Visual learning materials

Interfaces, equipment, processes, diagrams.

Microlearning

Short activities inside a larger learning journey.

Knowledge reinforcement

Repetition and retrieval practice.

Learning embedded in the workflow

Short activities inside an LMS, knowledge base, or business system.

This last use case is particularly interesting for corporate learning: H5P does not have to exist as a separate β€œcourse.” It can become a small interactive element inside a broader work and learning environment.


Where H5P should not be used

H5P is not a universal replacement for every learning format.

There is little value in turning every page of a course into an interactive object.

For example, H5P is usually unnecessary when:

  • the learner simply needs to read a reference document;
  • the information is better presented as a searchable knowledge base;
  • the interaction does not change what the learner understands or can do;
  • the organization needs a highly secure summative examination;
  • a complete SCORM course already meets the requirement.

A useful rule is:

Use H5P when interaction adds learning value, not simply because interaction is technically possible.


H5P and learning methodology

The biggest advantage of H5P is not the number of content types.

It is the ability to connect content with learner activity.

A useful learning design sequence can be very simple:

Explain β†’ Ask β†’ Let the learner act β†’ Show the consequence β†’ Give feedback β†’ Repeat or move on.

H5P can support different parts of this sequence within the same learning environment.

But the technology does not create the methodology by itself.

A poorly designed H5P activity is still a poorly designed learning activity.

The most important question remains:

What should the learner be able to do after this activity that they could not do before it?


What to check before implementing H5P

Before introducing H5P into a corporate learning environment, it is worth checking:

  1. Which H5P content types are actually supported?
  2. How are completion and scores recorded?
  3. Does the LMS receive the results?
  4. Can the LMS distinguish completion from success/pass?
  5. What xAPI data are available?
  6. Can H5P content be reused or exported?
  7. Who creates and maintains the content?
  8. How are updates managed?
  9. How accessible are the selected content types?
  10. How well does the interaction work on mobile devices?

These questions are more important than simply asking whether an LMS β€œsupports H5P.”


H5P in Brusnika.LMS

Brusnika.LMS supports H5P directly inside learning content and the knowledge base.

The platform provides access to more than 50 H5P content types, allowing organizations to use interactive activities without moving learners to a separate environment.

The important part is not simply having H5P available.

The point is that interactive content becomes part of the same learning environment as courses, lessons, assessments, knowledge bases, learning paths, and analytics.

This makes H5P useful not only for creating standalone interactive exercises, but also for embedding practice and interaction directly into corporate learning workflows.


The main takeaway

H5P is best understood not as β€œa tool for making courses more interactive,” but as a technology for creating learning activities.

It allows organizations to move from:

read β†’ watch β†’ finish

to:

understand β†’ act β†’ receive feedback β†’ try again β†’ demonstrate

That does not make H5P a replacement for an LMS, SCORM, or learning methodology.

It makes H5P a useful layer between learning content and learner activity β€” especially when the goal is not simply to deliver information, but to help people practice and demonstrate something.